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:iconmakosanders:

Artist's Comments

The game's shaping up. This, is not for the game. I was just saying how it would be good if I had somewhere to test stuff that wasn't just an empty sky, I figured a warehouse would make a good starting point & home. What's outside the warehouse is a secret.

But the ideas you see here are for the game, I noticed, when making this concept, that however bright the windows were, the player would be completely unaware of them if they were on the ground, so I've got these light gradients coming in from the side of the viewport closest to the light source, that will need some developing I think. I also really wish I'd worked a scaling system into the camera and rendering stuff.
And the camera will move quite quickly and far off center from the player's location towards the direction the player's facing. I think that makes sence according to just the idea people see forward.
But I don't need a scaling system for the red element, rage limits your feild of veiw you know ;D.
It's not gonna be a big game.

It's 0140....
I blame the [pulse].

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:iconmakosanders:
The lights need to go in front of the shadow but behind the objects, the crates have no soul, whatever that means. The veiwport of the left most ghost should be lowered, the floor should be visable to it if the keyboard input isn't specifically calling for a raised view.

--
act natural, face all facts, [wo]man up and drop the flaws your parents gave you.
You'll become invincible.
:iconliam3000:
it's very pretty :) it also makes me look forward to this game even more =p

--
the young man stepped into the hall of mirrors...

wonderful painter ==> [link]

Details

August 2, 2008
73.7 KB
73.7 KB
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