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:iconmakosanders:

Artist's Comments

It's for the massive procedurally generated world game.
I figured, heck, noone's ever gonna go through the maximum value of a long integer[4294967296] of worlds,
so why not make the system base all it's extrusion off a stable key?
So the idea is you can just remember your number, and it doesn't have to have as many digits as 4294967296, and using this number you can have the world maker concieve the same world you're familiar with.
But when you start to interfere with it's progression it'll all buterfly out and call for a lot of storage space if you want to recreate it as it was.
That's what the growing embryo in the seedhead represents.
Oh and then that number, the key, is represented with this system. /That's/ what I meant to tell you guys.
The fun part of this was making the program that generates a hue out of a scalar.
The teeth are just cutting up the key 00100010101110010001011111011001 into smaller parts, like; 0010 becomes the lengh of the first tooth, which is... 4. I should be quicker at that, don't know what's wrong with me.

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:icon01000010:
I really love the look and feel of this. Wish I knew more about the process, to understand better.

--
Behind me painstaking barons burning weed-drug soldiers in huge piles of whale nets.
--
:iconmakosanders:
It's really just the working svg, so there's a lot left out.
Like where I racked my brains trying to figure out what I was doing, took me a while to realise I wanted it to be a metaphor of a seedling /and/ a key.
:iconmakosanders:
Hmm. You know when I picked that category I didn't mean it. But I suppose it would be easy for me to define a storyline around this.
I was thinking it would just be what it is, no explanation necessary. But I guess one would develop if I got serious.

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May 11
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