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:iconmakosanders:

~makosanders

The forgotten become ghosts
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Programming

Sat Jul 4, 2009, 6:04 PM
I'm not programming games because I believe I'll need hardware acceleration to do anything cool and to get that satisfactorily I'll need a shader language and I'm not wasting my time learning one of those when I know GPGPU APIs are on the way. Or maybe OpenCL is ready, I'll have to look into that.

But I am enjoying solving general problems, GNU debugger is great and I'm starting to love C++. The question is, what's the next problem to solve? I can't think of any ideas, the last one was a long shot at being useful.

There is the problem of loading code from the disc selectively. There doesn't seem to do be a way to do that with C++, only with slow assed scripting languages[JAVA!! :shakefish:]. Reason is I want to make that squad level turn based strategy game extremely modular.
Yeah my problem is I'm an idealist. If it's not a bulletproof solution, it's not worth considering. I'm insane of course, but hopefully it'll pay me a nice niche.

  • Mood: Amused
  • Reading: Richard Dawkins' biography
  • Playing: Geometry Wars. Chocobo's Mystery Dungeon.
  • Eating: Homemade Biryani.

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:iconmakosanders:
D: I'm so not qualified to use OpenCL.

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